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Archive for May, 2010

Moore’s Law states that :

“The number of transistors and resistors on a chip doubles every 18 months.”

(So in effect the processing power increases )

The current Scenario :

For long Nvidia and Intel have been debating on their varying perspectives and visions on the future of multi-core computing technology. It appears that Nvidia’s VP,  Bill Dally, has stood his stance against the principles of ‘Moore’s law’ stating that, “Moore’s Law is dead”. However, it is to be noted that ‘Moore’s Law’ is arguably the base of Intel’s multi-core architecture and the technology employed in fabricating its processor chips. Looks like Intel’s relentless pursuit in adopting Moore’s vision and the fact that AMD’s principles are also guided by this doctrine brings up a whole new equation in this battle of world’s leading chipmakers.

Mr. Dally is reported to have reiterated his stance by stating that parallel computing remains the hub of Nvidia’s GPU architecture and that dual, quad- and hex-core solutions are inefficient. He further adds that, building multi-core GPU’s is like “trying to build an airplane by putting wings on a train,” and that “only ground-up parallel solutions designed for energy efficiency will bring back the golden age of doubling performance every two years”. While all these ideas and visions sound impressive, Nvidia has a long road ahead in accomplishing both energy efficiency and high performance together as a landmark milestone.

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A playable … logo? That’s exactly what web giant Google has today, in celebration of the 30th anniversary of Pac-Man‘s Japanese release. The doodle (Google’s term for its event and holiday-specific logos) is accessible on its main page and is a full 255-level game complete with a 256th level “kill screen,” just like the original coin-operated one.

Also if u click the insert coin button near the search box of the doodle you can enter in two player mode and the second player can use the wasd keys to play !
The interactive doodle — a first for Google — is the brainchild of senior user experience designer Marcin Wichary, whose earliest exposure to Pac-Man came at age five while traveling across his native Poland with his father, a game technician, to repair arcade machines. Wichary worked with Google doodler (yes, it’s a real job) Ryan Germick to create the finished design.

It can get a little annoying after a while, especially if you have a habit of visiting Google frequently !

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